This weekend I was doing some work on the Heavy facial rig again. After some thinking I decided to separate the head from the body. I also deleted the faces that represented eyeballs on the decompiled model and replaced them with real spheres. All that made me realize that to make my work easier for later I needed to separate the inside parts of the mouth as objects of their own.
I allowed myself to make small adjustments to the tongue geometry and the inside of the mouth, just because i needed the model to work well with joint driven facial rig.
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