Showing posts with label Medic. Show all posts
Showing posts with label Medic. Show all posts

Wednesday, October 5, 2011

Quads, glorious quads!

Between all the editing and camera work for the short, I decided to take a break and convert the geometry of the character models from triangles to quadrangles. As you can see the models are much cleaner than the decompiled once. This conversion would also allow me to mesh smooth the models if I decide to do so later.




Also, very important information for anyone that doesn't know you can find all the rigs that Valve made in your steam folder. They are great and ready to animate the only problem is that you would need to build your own facial rig. The path where you can find them is:

...\Steam\steamapps\YOURUSERNAME\sourcesdk_content\tf\modelsrc\player\CHARACTERNAME\parts\maya

Monday, August 22, 2011

Back and Ready for Action

Hello everyone! After about 8 months of not being able to work on the short, I finally got the time and inspiration to continue. The Medic facial rig is ready for testing. I made a small video that demonstrates the features. After animating the Heavy facial rig I realized what could be improved and tried to implement it in this one. There are more joints and less unnecessary predefined mouth shapes and expression. Enjoy!


P.S. Right now I am working on the layout, so hopefully I have something to show soon.

Monday, August 23, 2010

Hello, Fräuleins!

Yesterday, I decided to quickly rig the Medic with the LowMan script, so I wanted to share a video of that. It was very fast again since I followed the same process as what I used for the Heavy. There were a few difficulties because the decompiled skeleton did not have forearm twists and the strange thing is that there is only one bicep twist on the right arm. I wonder why that is, but knowing Valve I am sure there is a reason.
Anyways, I added the forearm twists and constrained the existing bicep one 50-50 to the elbow and the upper arm. I had to also fix a few problems with the default skinning. The head rig for the Medic will be done later, for now I can use this for layout and story ideas.