Wednesday, October 5, 2011

Quads, glorious quads!

Between all the editing and camera work for the short, I decided to take a break and convert the geometry of the character models from triangles to quadrangles. As you can see the models are much cleaner than the decompiled once. This conversion would also allow me to mesh smooth the models if I decide to do so later.




Also, very important information for anyone that doesn't know you can find all the rigs that Valve made in your steam folder. They are great and ready to animate the only problem is that you would need to build your own facial rig. The path where you can find them is:

...\Steam\steamapps\YOURUSERNAME\sourcesdk_content\tf\modelsrc\player\CHARACTERNAME\parts\maya

3 comments:

Leo said...

Good progress on this! question, are you animating completely in Maya or bringing it into Source Film Maker?

Thanks

Unknown said...

Hi Leo,
I was thinking quite a lot if I want to use Source Film Maker, but since I have a lot of custom objects and rigs I have decided to do it completely in Maya. Also, it's definitely about time I update this blog, so soon I might upload more animation.

Unknown said...

IS there a download it would help :D

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